Club AGM – 8th January, 2019



Just to let all our members and subscribers know that it’s time for the clubs AGM. As usual it’ll be held at the Oldmeldrum branch of the Royal British Legion on Tuesday 8th January, 2019.

Topics of discussion will include the selection of the Committee Members (Chairman, Treasurer and Secretary) for the coming year, decisions on what shows the club will be attending and what games we will be putting on. The treasurer will also comment on the state of the clubs finances and the membership and nightly club fees for 2019 will be decided upon.


If you can’t make it to the AGM and you want to put yourself forward for selection for the committee this year please let us know via email. The same goes for any topic you want raised during the meeting or suggestions you may have – the chairman will raise it on your behalf.


Hope to see you all there,


Oldmeldrum Wargames Club


April 2018 Update

We’ve been a bit quiet on the website recently but that’s not to say the club hasn’t been busy.

March & April saw two of the club members becoming parents to what will hopefully be new recruits in the future – Congratulations to Dave, Vanessa & baby James and Tim, Fiona & baby William!

In their absence the other members have been mainly playing “The Men Who Would Be Kings” by Osprey. These are a “set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion.”


The games have been small in scale while the members learnt he basics; however they are proving popular with the club. Below is a breif report from this weeks game:

words by Stuart Insch pics by Alistair Massey

In game one InDuna’s John and Mike fairly bowled over the British, Sailors and Boers, but not before Robert’s Gardiner gun cut swathes through the charging Zulu’s. Alistair’s Boers tried to fight as skirmishing dragoon’s but the Zulus caught them and wiped them out.

In game two we swapped sides with Capt. Curtiss and Travis de Boer taking on Chief’s Robertuleze and Alistair kwaZulu. However this turn the game went to the imperial forces. Alistair’s men swung out wide left and tried to come down on the sailors but Roberts men were slow and this time the Boer mounted infantry did their trick, firing then galloping away. The Gardiner did great work again, after a slow start and by the time Alistair’s left horn was in position the right had disintegrated. Not a single British or Boer casualty. It was time for tiffin!


Next week we will be having another game but these were probably the last of the cross table games. We will try some scenarios out instead.



Hope to see you all there!


Battle of Lützen (1813) – After Action Report

This months Sunday game (held on 1st April) saw the club re-fighting the Battle of Lutzen – the 1st major battle of the 1813 German Campaign.

The following is a brief After Action Report – words and pictures by Ross McGee.

The battle started at 11:20am with the Prussian I Korps, under the command of Gebhard von Blücher (John), advancing at speed toward the towns of Gross-Gorschen & Rahna. The lead units of Bluchers command had complete surprise and caught Souham’s Division at rest in the fields around the two villages.

Warning shots were fired, bugles sounded, and the French stood to arms as their comrades poured into the villages to defend against the onslaught.



Initial Prussian assault on Gross-Gorschen & Rahna


Despite the lack of time for the French units to garrison the villages they had newly occupied, the Prussians were held up with only the partial loss of Gross-Gorschen. This initial setback did not last long however and soon the defenders of Gross-Gorschen were forced out of the village and overrun by the Prussian cavalry waiting on the flank along with their Horse Artillery.



French 9th & 10th Division, under Marshal Ney, arrive just in time to hold back Blücher’s Prussians!


This dogged defense by the vastly outnumbered French (thanks to some excellent dice throws by Robert!!) allowed Marshal Ney to bring up the remainder of his III Corps in time to stop the Prussians completely overrunning Rahna, Klein Gorschen & Raja.



Prussian II Korps and the Russian Reserve begin their advance to support Blücher’s faltering attacks on the villages.


Over the next 4 hours the villages of Klein-Gorschen and Rahna exchanged hands several times in a maelstrom of charge and counter-charge as both commanders threw in fresh forces in an attempt to defeat the other.

During one of the many melee’s Marshal Ney, while leading his men from the front, was struck by a lucky musket shot and killed outright (Ross threw a 6 for the “at-risk” roll and then a 5 on the “wounded/killed” roll). Seeing this, his men fell back in disarray and panic (The French 145th Line Regt. rolled 5x dice in close-combat and achieved “1x success” while the defending Prussian 1st Guard Regt. rolled “2x successes” on 6x dice after having to re-roll for being flanked).



The death of Ney!


Just as the remaining troops of the hard pressed III Corps were begining to crack the Emperor Napoleon (Ross) arrived on the field with the Guard. The Young Guard were thrown in against the Prussians just as they broke through and managed to blunt this last ditch effort to capture the objective villages.



Vive l’Empereur! Vive l’Empereur!


With this the battle closed with the Prussians holding 3 of the 4 objectives as darkness fell. It was a close run thing!



Final positions around the villages as darkness fell……


Whilst the main battle raged around the four villages, the Prussian and Russian Cavalry Reserve (under von Wintzingerode – Mike) on the Allied left flank kept the French VI Corps (under Marmont) and the IV Corps (under Bertrand) at bay – with neither Corps playing much part in the battle.



Marmont’s VI Corps on the defensive on the French right flank.


However without the support of infantry they were unable to threaten the French hold on the villages of Starsiedel and Kolzen and resigned to bombard the prepared French brigades with their Horse Artillery causing numerous casualties (although they did manage to charge and overrun an Marine Artillery Brigade with Hussars supported by Cossacks before it could form square).

In the centre, several cavalry charges flowed back and forth toward the end of the battle after the French Guard Cavalry arrived. However due to “over-confident handling” by Marshal Bessières the Guard Horse artillery were overrun and the Polish Lancers & the Grenadiers à Cheval received a rather bloody nose at the hands of the Russian light cavalry.



Napoleon and the Guard Cavalry


At the end of the battle the French had lost 13 units and 3 of the 4 objective villages – while technically a French victory, it came a big cost (many remaining units only had 1 or 2 elan points left).

The Prussians lost only one unit but had several very weak units that they managed to pull back from the fighting (although not from the field). It was generally agreed that another turn or two would have seen the French defeated with the loss of the 4th objective village).

All in all another excellent game of “Blucher” for the club. Looking forward to the Battle of Bautzen that we have planned for next month!

Best regards,


Sunday 1st April – Call to Arms!


The club will be running a game this weekend at the Oldmedrum Legion from around 9:30am on Sunday.

Plan is to play the Battle of Lützen (part of the 1813 Campaign in Central Europe). This will be run using the scenario written by the club for use with the Blucher set of rules.



Prussian Guard at Lutzen


This is a large battle and will have scope for multiple player per side. It is expected to last well into the afternoon (depending on dice throws and how many rash cavalry charges are sent in!).Let us know if you’ll make it along.

Looking forward to seeing you.


March 2018 Update


February saw the club mainly playing thru two new rulesets (or new to the club anyway)

Both are proving popular with the players and are likely to become regular choices for the periods / scales they cover.

Stuart Insch has written up a couple of After Action Reports for the games he ran using “Beneath the Lily Banners” (following text and pictures courtesy of Stuart Insch)

Beneath the Lily Banners – Encounter at the Ford

We’ve been working our way through the BTLB rules since I picked up a copy of the 1ed cheaply on the Lead Adventure Forum. The 3rd edition is on its way so it seemed like a good time to play some games and learn the basics whilst building up our armies.

We’ve played a few games over the last couple of months and really enjoy them. This edition suffers a bit from some information being scattered over different pages and the QRS as well as different systems for morale for horse and foot, but it’s hitting the spot and I’m checking daily to see when the new book is out

So we threw some terrain on the table and got things going….

The Allied army and that of the Franco-Bavarians were advancing towards each other. Both sides has sent and advance guard to seize a key ford and as a result an encounter between the two was triggered.

The Bavarian force consisted of two regiments of foot, a medium gun, squadron of cuirassiers and a squadron of dragoons. The Danes had three foot, 1 squadron of horse and a medium gun.  Two French regiments, supposedly supporting the Bavarians had gotten lost somewhere and would not arrive til the following day! – the post was late getting them back from the painters!).

The Danes moved quickly to occupy a small farm house and field closest to the crossing whilst they brought up their remaining troops. The Bavarians moved in line of march along the road to the ford, dispatching their mounted contingent to engage and cover their right flank. Their gun deployed in front of the ford and Rgt Spilberg to its right,  which d the cover of a hedge. Rgt Maffey moved behind these units to take up position on the right, but would be thwarted from doing so by the fast moving Danes,

The Danish unit at the farm came under fire from Rgt Spilberg and the now dismounted Dragoons, a galling fire which caused it to retreat after a stand was now the guns were firing and the second Danish unit was taking hits, however the gun crew were in range of Danish muskets and were starting to be picked off. Rgt Maffey was forced to halt, its men formation split by a hedge.


The dragoons now moved up and occupied the farm but Spilberg was taking hits from the Danish gun and could not reply since the Bavarian gun crew had all been killed. However two Danish foot had been forced to retire due to mounting casualties and the crisis of the battle had been reached.

Desperate times called for desperate measures. Spilberg retreated from its position behind the hedge, it was well on the way to suffering 2 bases lost and the dragoons were still in place across the ford. Maffey was holding up and the Danes were becoming worn out. However the Danish horse had still not been engaged and launched a desperate change on the flank of Maffey. A one was rolled for Maffey’s morale ….and it too was forced back.


With both Bavarian foot regiments in retreat and the artillerymen killed there was nothing the dragoons could do and they had to mount up and retire as well, taking the in engaged curiassier with them. The Danes, though badly cut up, had secured the ford.


The Battle of Helmantica 1704

Last Tuesday I had another game using Beneath the Lily Banners at Oldmeldrum Wargames Group. Andy and I continued our mini campaign with his Danes driving further in to the territory of their foes, following up the Bavarians as they retreated from the scene of the previous battle.

I picked a disguised scenario from One Hour Wargames by Neil Thomas, itself based on one of Charles Grants which was based on Salamanca….that’s about as covertly disguised as you can get!

Helmantica is the name of the original settlement near to the site of what would become Salamanca.

Andy’s Danes advanced down the road in column heading for the town which their scouts had told them was held by the a token Bavarian force.  For two turns they advanced, getting closer and closer while my dice throwing meant that I was unable to activate any units. (Normally one would be activated, but for this scenario it was actually pretty apt that none were!).  As they closed on the town the Danes swung off the road and brought up their gun, where the hell were the rest of my troops!

The Bavarians put their battalion gun into action and sent the first round sailing between the ears of the horse drawing the Danish artillery. Their second took the head off  one of the gunners but it was going to be an uneven fight if this continued.

Then on the hills on the west side of the table the tops of banners could be seen and the Danes began to glance nervously over their shoulders, they’d been flanked. Regiments Maffey and the straggling French infantry of Touraine and Anjou appeared supported by a squadron of dragoons and another of cuirassiers.


The Danes hastily limbered up their gun and withdrew back up the road, their infantry halting and trying to wheel into line while their cavalry closed the end of their formation and protected their rear. This was all accomplished with a degree of calm and order which seemed to unsettle the men of regiment Touraine, and some were observed dropping their muskets and running from the field (I had  draw a “cowardly unit” event card and 25% of them legged it!). Loud curses were heard in German but with 5 units on the flank, one in the town and a battalion gun free to play on the Danes, the Bavarians still had the advantage.



Rgt Spilberg advanced from the town, supported by its battalion gun and fired on the Danish unit to its front, the killing had began.


On the hills the Bavarian cavalry swept down, crashing into the Danish cavalry before they could move. Somehow however the dragoons found themselves facing armoured cuirassier while their own cuirassier faced the opposing horse. Danish morale held and many toppled from the saddles but they wore the red and grey of Bavarian men not the Danes. The attack had failed and over 50% of the Germans had been slain. It was a disaster.

By now regiments Anjou, Touraine and Maffey had closed to within musket range and the engagement was general across the field. The Danes had unlimbered their heavy gun which tore gaps in the French, but the Danish guards were taking casualties to their front and flank.  The decisive moment of the battle had been reached. Both the guards and their attackers from Rgt Spilberg had lost a stand but when it came to morale checks the former passed and the latter rolled a 1 – unable to stomach more losses they turned and headed back to the town in rout.  On the hills Rgt Anjou was forced to withdraw, recovered briefly and then took more casualties and  routed and suddenly the tide was turned. The Danes had the upper hand and now marginally outnumbered the Germans.


The Danish horse chased the remaining Bavarian cavalry from the field and sent a squadron galloping down the road to hound Spilberg into the town, eventually riding down the battalion gunners and sabering the men of Spilberg in the streets.


There was no option but to withdraw, Touraine covered Maffey and the two remaining regiments retreated up the slopes. The battle was over.


Club Night – Tuesday 20th February, 2018

Table 1:


Stuart Insch & Andy Scott


Game / Table Size / Ruleset:

World War II – Northwest Europe (28mm Germans vs Americans)

Table Size: 6ft x 4ft

Ruleset: “Beneath the Lily Banners” by The League of Augsburg




Stuart and Andy will continue their “rules run-through” with their mini-campaign covering small scale actions typical of the Great Northern War period.


Table 2:


Mike Travis & John Curtis


Game / Table Size / Ruleset:

Game: World War II – Northwest Europe (28mm Germans vs Americans)

Table Size: 6ft x 4ft

Ruleset: “Chain of Command” by Too Fat Lardies




Mike & John will continue their own Normandy mini-campaign and rules run through. So far the rules are proving popular with favourable feedback so far!


Table 3:


Robert Travis & Ross McGee


Game / Table Size / Ruleset:

Game: Fantasy Wrestling!

Table Size: 1ft x1ft

Ruleset: “Rumbleslam” by TT Combat




Robert and Ross will fight it out in the ring this week with this fun, fast paced game!

Club Night – Tuesday 13th February, 2018

Table 1:


Stuart Insch


Game / Table Size / Ruleset:

“Beneath the Lily Banners” by The League of Augsburg




Stuart is planning on continuing his rules play-through to introduce the club to the rules.


Table 2:


Mike Travis & John Curtis


Game / Table Size / Ruleset:

World War II – Northwest Europe (28mm Germans vs Americans)

Table Size: 6ft x 4ft

“Chain of Command” by Too Fat Lardies




Mike & John Stuart is planning on continuing his rules play-through to introduce the club to the rules.


Table 3:

N/A – nothing else planned at the moment. Please comment on the post if you want to put something on!!