The Raid on Wurstdorf – Honours of War Scenario

words & pics by Stuart Insch

 

HOW are proving an excellent set of rules. Last night we played this scenario from the HOW forum as I hadn’t had a chance to put together something of my own. You can find it here HOW Forum

We used my Russians as the Pragmatic army and a mix of Hessians and Hoegaarden troops for the French.

An excellent little scenario for a great club game. The “French” achieved their objective of scoring the forage, but the “pragmatic” forces broke their army in the process. A somewhat Pyrrhic victory.

Highlights included the early destruction of the French advance Dragoons following a spirited charge and follow up by the Kuirassier. And on the last turn a death or glory charge by French cavalry into the hussars only to be shot up badly on the way past by musketry which caused heavy casualties and lead them to being destroyed.

Some piccies below!

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Quatre Bras – 19th June, 1815 – GDB Fictional Scenario

Photos by Mike Travis

Just a little bit of eye-candy from a Sunday game from a few weeks ago that some of the guys set-up using the General de Brigade rules.

Fictional scenario – French rearguard action at Quatre Bras – 19th June 1815. Alistair and John were French, Tim and Myself were the allies. Bit of a blood bath with the allied cavalry turning the flanks and centre and beginning to see the French off the field back to Paris!

After Action Report – 14th June, 2016

Words by Alister Massey, Photos by Mike Travis

ACW Riverine Battle Report 14.6.14

New Blücher Scenarios

Folks,
As you may have already seen there have been several new scenarios added to the club website over the last few weeks.
Being stuck in Paris with little more to do than eating bread and cheese and quaffing wine, Ross has been busy putting together new scenarios for the members and other visitors to the site to game using the Blücher rules.
The remaining battles of the 1813 campaign will be up next including Katzbach, Dresden and finally the monster that is Leipzig (gulp!!). These will join the scenarios already posted covering Lützen, Großberren and Dennewitz. Bautzen will follow but because of the area covered by this engagement this will need a little bit more planning than the others.
The scenarios can be found here: Blücher Scenarios
We hope you enjoy the games and look forward you feedback and comments.
Best regards,

OWG

Battle of Marengo – 14th June, 1800

Later this week the club will be refighting the Battle of Marengo using the excellent Napoleonic ruleset “Blucher” by Sam Mustafa.

These have been a club favourite since their release with the members putting on a well recieved “Quatre Bras”  scenario at both Kirrimuir in November 2015 & Falkirk in May 2016. Most of the club also played the Battle of Austerlitz scenario using Alister’s excellent custom built terrain boards over the Xmas period.

During his current exile in Paris, Ross has been busy producing the cards and scenario notes for a number of battles for the club to play. These include Austerlitz, Marengo, Lützen, Groß Beeren and Friedland. He is also in the process of creating the scenarion notes and cards for Boridino, Jena, Dennewitz, Bautzen and also for the Battles of Antietam and Gettysburg for the ACW as an experiment.

 

The files for the Battle of Marengo game can be found below:

 

https://oldmeldrumwargamesgroup.com/blucher-scenarios/battle-of-marengo-14th-june-1800/

 

Those attending the game on Thursday will take notes and some pictures of the game to post an After Action Report on the club website and onto the Blücher forum too.

 

We hope to see you all there.

OWG

 

After Action Report – 8th March, 2016

Zombiecide – Prison Escape!

words and pics by Mike Travis.

Beginning of the Game

 

01

A simple task you may think. But those of you who have played the game know that the zombies spawn quickly and get more and more as you go on killing them!!

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The game is team based. So as a team we cleared one section of the prison area, managing to keep the really nasty Abomination zombies, on the right side of the metal doors. Once we had searched the prison, tooled up with various weaponry, and most importantly gained the Molotov cocktail, one of the few things that can kill an abomination zombie, we opened the doors. A mass of zombies came down the passage ways and we were confident the Molotov cocktail, which eliminates all in a zone, once thrown, would do the job. However we forgot about the two action rules for one of the abomination zombies, which meant that one of the characters was overrun. Taking one for the team the Molotov was thrown and all zombies in the zone, and the character, went to meet their maker.

 

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Come and get it!!!!

 

Not to worry though as, this being a more advanced game, the character became a friendly zombie with more “lives”. The game continued but had to be stopped due to time constraints.

Whilst we didn’t get to a conclusion it was a most enjoyable game and best played with a sense of humour.

After Action Report – 15th March, 2016

Action on the way to Canneloni

words and pictures by Stuart Insch

 

Last night we took the opportunity to kick off a new set of linked game  set around a narrative theme of the invasion of Campari (a sort of proxy for Savoy) by the armies of Naples, using Parma as their staging point and with the inability or unwillingness of the other Italian stages to get involved due to bankruptcy or tacit approval if not actual support.

 

Real details will be thin on the ground as this is just a narrative for the games to sit in. It gives us an excuse to fight battles on the tabletop and that’s all that matters for now.

 

The scenario was picked from One Hour Wargames by Neil Thomas, which as an excellent set of maps and army selector charts perfect for the size of game that fits our Tuesday evening slot and the rules which we have developed. This scenario involved the defence of a road which passed through a choke point between a wood and small lake. Defending this position was a small force from the Duke of Campari’s forces comprising two regiments of foot, a unit of skimishers and an artillery piece. Advancing up the road towards them were 3 regiments of Neapolitan foot, a unit of skirmishes and two regiments of horse, courtesy of the random army generator! The horse were useless for the battle but made perfect sense for an advance guard.

 

01

 

On the left the battle got underway with the two units of skirmishes opening up a lively fire, while one of the cavalry regiments stood off to observe. In the center of the table two Neapolitan regiments advanced to try and batter their way through. On the right the third regiment tried to creep round the edge of the lake and outflank the position.

 

02

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The fire fight in the middle of the table was particularly ferocious and the Swiss took heavy casualties until the white coated regiment Italiano was able to draw level and add it’s musketry.
04
On the right the La Reina regiment made it round the lake and deployed under canister fire then charged and took the gun. However this left it exposed to a flank attack from a Campari regiment and it gave way and flat back the way it came.
05
However their mounted namesakes had drawn up behind the lake and prevented any exploitation of the gap. By now the Campari center was had collapsed and the remaining Swiss and Italians advanced, the latter taking some shots from the skimishers on their flank.

Campari’s men right had no option but to retire, abandoning their gun. The cavalry negotiated the path round the lake but the narrow terrain delayed them and allowed the infantry to escape and fight another day. A strategic victory for Naples, but at heavy cost.