Club AGM – 30th January, 2018

Folks,

 

Just to let all our members and subscribers know that it’s time for the clubs AGM. As usual it’ll be held at the Oldmeldrum branch of the Royal British Legion on Tuesday 30th January, 2018.

Napoleon_bivouac_Wagram

Topics of discussion will include the selection of the Committee Members (Chairman, Treasurer and Secretary) for the coming year, decisions on what shows the club will be attending and what games we will be putting on. The treasurer will also comment on the state of the clubs finances and the membership and nightly club fees for 2018 will be decided upon.

 

If you can’t make it to the AGM and you want to put yourself forward for selection for the committee this year please let us know via email. The same goes for any topic you want raised during the meeting or suggestions you may have – the chairman will raise it on your behalf.

 

Hope to see you all there,

 

Oldmeldrum Wargames Club

Battle of Pfaffenhofen, 15 April 1745 – After Action Report

words & pictures by Stuart.

 

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I had a look on the excellent Honours of War Forum and came across the Pfaffenhofen scenario. This battle involved the Austrians trying to either capture or drive the Franco-allied army from the field. Not so much a fire fight as a chase!

An interesting fight, with plenty of melee and some good and bad dice throwing on both sides. The Austrians failed to get their Grenadiers to do anything constructive, but the cavalry charges looked great. In the end the French and their friends did manage to get away just, but were badly mauled.

The rolling terrain and lines of figures made for some nice pix.

Battle of Magnesia, 190 BC – After Action Report

words & photos by Stuart.

Ruleset used: Stuart’s own set based on “Ancient and Medieval Warfare” by Neil Thomas.

 

Battle Of Magnesia

We like to try to stick to a single set of rules for a few weeks at the club. This lets everyone get use to the rules and the period and get into it, before we move off into something different. With a couple of members really just kicking off their armies it helps to give them something to keep the painting going. For the rest of us it saved having to remember of this week if numbers are good, do we get saving throws and how far do things move!

With a couple of buckshee weekends I’ve been able to get back to playing Ancients. My first attempt was scuppered when I had to deal with a work emergency and nearly had to fly off that afternoon, but I’ve managed four games since which have more than made up for it.

The culmination of this was last Sunday’s refight of Magnesia.  This battle effectively spelled the end of the territorial ambitions of the successor kingdoms and brought Rome armies to the eastern Mediterranean. The Seleucid army was defeated by the Romans in a battle which saw pikemen, scythed chariots, Celts, elephants and cataphracts clash with the three lined Roman republican legion and its Latin allies.

This refight of the battle was a short notice affair because of some unexpected free time last Sunday. So armies were quickly put together and some stand ins were required. However the key elements were all present and we got kicked off with an attack on both flanks from the Seleucid.

Quite quickly the attack on the right got bogged down with the Cataphracts and Aegma becoming tangled up with the Latins. This ground on slowly for the most of the battle. Neither side gaining the upper hand until quite late in the day. Whilst the Seleucid cavalry failed to defeat their foe, they were able to tie up large numbers of the Romans which kept the Phalanx secure from attacks on its own flank.

On the left the Seleucid swept away the enemy light cavalry and infantry and that side became a swirling series of melees which drew in the Pergamene troops as well. Again neither side had the upper hand for much of the battle, but as it drew to its close it seemed the Seleucids were starting to edge ahead.

When the two central portions of the armies clashed the Seleucids pushed their elephants out just ahead of the phalanx. Faced with these creatures there was little the Romans could do but hang on and hope their multi line formation could soak up the damage. However the pike versus legion combats seem to grind away with the phalangites slowly losing an extra casualty here or there, succumbing to the effective gladius in the press of melee. And so it was with this fight. At a critical moment a phalanx battalion was lost, the Romans turned to their flank to take an Elephant which was carving up a neighbouring unit of hastati. This caused it to go berserk and it turned and crashed into the side of another beast on its right, causing its death in the smash. Suddenly this left a hole in the front line and several fresh Romans units able to exploit it.

With the flanks if not safe then at least secure the Romans would have been able to push through the centre and overlap the remaining phalanx units. No second line for the Seleucids and no reinforcement meant that after several hours of playing, the game was over.

What a way to spend a Sunday afternoon!

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Emsdorf 1760 – Honours of War Scenario

words and pictures: Alistair

 

For Tuesday’s Honours of War scrap, Stuart devised a scenario that was a rearguard action in Emsdorf, 14th July, 1760. It was played on a 6′ x 4′ table, where the front was the narrow side and play ran along the longer one. Assembling his troops, the Prince of Brunswick devised a plan to catch Glaubitz’s Bavarian force off-guard in its positions on a bridgehead guarding a crossing of the River Ohm.

The battle began with a furious Hanoverian attack, the stuff of which legends are made. Without halting to fire, the brigade rushed upon the enemy with a double move. The cost was high but it meant that there was less time for Glaubitz to put his defences in order. Meantime, the Hanoverian and Hessian brigades skilfully deployed to threaten the shaken Bavarians on their flanks. The Duke of Brunswick was clearly waving his hat in the right direction.

The next major development was to take the Francophile Bavarians by surprise. A rather motley regiment of Hanoverian Hussars seized the moment and charged the Bavarians in the flank near the centre of the table and went on to destroy a battery that had been specially placed to repel the Allied advance. A poor initiative rating is a severe handicap in these circumstances. With his communications cut, the Bavarian commander waved his hat towards the rear, so he could regroup on the other side of the river.

The main rules question that arose was about the nature of “pursuit”, whether it is the follow up of the beaten enemy or a movement in the same direction as a charge. We agreed that the rules envisaged a pursuit move as an extension of the charge move and allowed targets of opportunity.

This was a valuable little scenario that only took two hours to play. As well as geographical objectives, the Bavarians should perhaps be awarded points for delaying or fending off the Allied vanguard. Thanks are due to Stuart for devising the scenario and umpiring.

 

 

Emsdorf Scenario notes & OoB’s etc. – Emsdorf – 1760

The Raid on Wurstdorf – Honours of War Scenario

words & pics by Stuart

 

HOW are proving an excellent set of rules. Last night we played this scenario from the HOW forum as I hadn’t had a chance to put together something of my own. You can find it here HOW Forum

We used my Russians as the Pragmatic army and a mix of Hessians and Hoegaarden troops for the French.

An excellent little scenario for a great club game. The “French” achieved their objective of scoring the forage, but the “pragmatic” forces broke their army in the process. A somewhat Pyrrhic victory.

Highlights included the early destruction of the French advance Dragoons following a spirited charge and follow up by the Kuirassier. And on the last turn a death or glory charge by French cavalry into the hussars only to be shot up badly on the way past by musketry which caused heavy casualties and lead them to being destroyed.

Some piccies below!

Quatre Bras – 19th June, 1815 – GDB Fictional Scenario

Photos by Mike

Just a little bit of eye-candy from a Sunday game from a few weeks ago that some of the guys set-up using the General de Brigade rules.

Fictional scenario – French rearguard action at Quatre Bras – 19th June 1815. Alistair and John were French, Tim and Myself were the allies. Bit of a blood bath with the allied cavalry turning the flanks and centre and beginning to see the French off the field back to Paris!

New Blücher Scenarios

Folks,
As you may have already seen there have been several new scenarios added to the club website over the last few weeks.
Being stuck in Paris with little more to do than eating bread and cheese and quaffing wine, Ross has been busy putting together new scenarios for the members and other visitors to the site to game using the Blücher rules.
The remaining battles of the 1813 campaign will be up next including Katzbach, Dresden and finally the monster that is Leipzig (gulp!!). These will join the scenarios already posted covering Lützen, Großberren and Dennewitz. Bautzen will follow but because of the area covered by this engagement this will need a little bit more planning than the others.
The scenarios can be found here: Blücher Scenarios
We hope you enjoy the games and look forward you feedback and comments.
Best regards,

OWG

Battle of Marengo – 14th June, 1800

Later this week the club will be refighting the Battle of Marengo using the excellent Napoleonic ruleset “Blucher” by Sam Mustafa.

These have been a club favourite since their release with the members putting on a well recieved “Quatre Bras”  scenario at both Kirrimuir in November 2015 & Falkirk in May 2016. Most of the club also played the Battle of Austerlitz scenario using Alister’s excellent custom built terrain boards over the Xmas period.

During his current exile in Paris, Ross has been busy producing the cards and scenario notes for a number of battles for the club to play. These include Austerlitz, Marengo, Lützen, Groß Beeren and Friedland. He is also in the process of creating the scenarion notes and cards for Boridino, Jena, Dennewitz, Bautzen and also for the Battles of Antietam and Gettysburg for the ACW as an experiment.

 

The files for the Battle of Marengo game can be found below:

 

https://oldmeldrumwargamesgroup.com/blucher-scenarios/battle-of-marengo-14th-june-1800/

 

Those attending the game on Thursday will take notes and some pictures of the game to post an After Action Report on the club website and onto the Blücher forum too.

 

We hope to see you all there.

OWG

 

After Action Report – 8th March, 2016

Zombiecide – Prison Escape!

words and pics by Mike.

 

Beginning of the Game

 

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A simple task you may think. But those of you who have played the game know that the zombies spawn quickly and get more and more as you go on killing them!!

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The game is team based. So as a team we cleared one section of the prison area, managing to keep the really nasty Abomination zombies, on the right side of the metal doors. Once we had searched the prison, tooled up with various weaponry, and most importantly gained the Molotov cocktail, one of the few things that can kill an abomination zombie, we opened the doors. A mass of zombies came down the passage ways and we were confident the Molotov cocktail, which eliminates all in a zone, once thrown, would do the job. However we forgot about the two action rules for one of the abomination zombies, which meant that one of the characters was overrun. Taking one for the team the Molotov was thrown and all zombies in the zone, and the character, went to meet their maker.

 

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Come and get it!!!!

 

Not to worry though as, this being a more advanced game, the character became a friendly zombie with more “lives”. The game continued but had to be stopped due to time constraints.

Whilst we didn’t get to a conclusion it was a most enjoyable game and best played with a sense of humour.

After Action Report – 15th March, 2016

Action on the way to Canneloni

words and pictures by Stuart

 

Last night we took the opportunity to kick off a new set of linked game  set around a narrative theme of the invasion of Campari (a sort of proxy for Savoy) by the armies of Naples, using Parma as their staging point and with the inability or unwillingness of the other Italian stages to get involved due to bankruptcy or tacit approval if not actual support.

 

Real details will be thin on the ground as this is just a narrative for the games to sit in. It gives us an excuse to fight battles on the tabletop and that’s all that matters for now.

 

The scenario was picked from One Hour Wargames by Neil Thomas, which as an excellent set of maps and army selector charts perfect for the size of game that fits our Tuesday evening slot and the rules which we have developed. This scenario involved the defence of a road which passed through a choke point between a wood and small lake. Defending this position was a small force from the Duke of Campari’s forces comprising two regiments of foot, a unit of skimishers and an artillery piece. Advancing up the road towards them were 3 regiments of Neapolitan foot, a unit of skirmishes and two regiments of horse, courtesy of the random army generator! The horse were useless for the battle but made perfect sense for an advance guard.

 

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On the left the battle got underway with the two units of skirmishes opening up a lively fire, while one of the cavalry regiments stood off to observe. In the center of the table two Neapolitan regiments advanced to try and batter their way through. On the right the third regiment tried to creep round the edge of the lake and outflank the position.

 

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The fire fight in the middle of the table was particularly ferocious and the Swiss took heavy casualties until the white coated regiment Italiano was able to draw level and add it’s musketry.
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On the right the La Reina regiment made it round the lake and deployed under canister fire then charged and took the gun. However this left it exposed to a flank attack from a Campari regiment and it gave way and flat back the way it came.
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However their mounted namesakes had drawn up behind the lake and prevented any exploitation of the gap. By now the Campari center was had collapsed and the remaining Swiss and Italians advanced, the latter taking some shots from the skimishers on their flank.

Campari’s men right had no option but to retire, abandoning their gun. The cavalry negotiated the path round the lake but the narrow terrain delayed them and allowed the infantry to escape and fight another day. A strategic victory for Naples, but at heavy cost.