Posts from the ‘Club Nights’ Category

Battle of Magnesia, 190 BC – After Action Report

words & photos by Stuart Insch.

Ruleset used: Stuart’s own set based on “Ancient and Medieval Warfare” by Neil Thomas.

 

Battle Of Magnesia

We like to try to stick to a single set of rules for a few weeks at the club. This lets everyone get use to the rules and the period and get into it, before we move off into something different. With a couple of members really just kicking off their armies it helps to give them something to keep the painting going. For the rest of us it saved having to remember of this week if numbers are good, do we get saving throws and how far do things move!

With a couple of buckshee weekends I’ve been able to get back to playing Ancients. My first attempt was scuppered when I had to deal with a work emergency and nearly had to fly off that afternoon, but I’ve managed four games since which have more than made up for it.

The culmination of this was last Sunday’s refight of Magnesia.  This battle effectively spelled the end of the territorial ambitions of the successor kingdoms and brought Rome armies to the eastern Mediterranean. The Seleucid army was defeated by the Romans in a battle which saw pikemen, scythed chariots, Celts, elephants and cataphracts clash with the three lined Roman republican legion and its Latin allies.

This refight of the battle was a short notice affair because of some unexpected free time last Sunday. So armies were quickly put together and some stand ins were required. However the key elements were all present and we got kicked off with an attack on both flanks from the Seleucid.

Quite quickly the attack on the right got bogged down with the Cataphracts and Aegma becoming tangled up with the Latins. This ground on slowly for the most of the battle. Neither side gaining the upper hand until quite late in the day. Whilst the Seleucid cavalry failed to defeat their foe, they were able to tie up large numbers of the Romans which kept the Phalanx secure from attacks on its own flank.

On the left the Seleucid swept away the enemy light cavalry and infantry and that side became a swirling series of melees which drew in the Pergamene troops as well. Again neither side had the upper hand for much of the battle, but as it drew to its close it seemed the Seleucids were starting to edge ahead.

When the two central portions of the armies clashed the Seleucids pushed their elephants out just ahead of the phalanx. Faced with these creatures there was little the Romans could do but hang on and hope their multi line formation could soak up the damage. However the pike versus legion combats seem to grind away with the phalangites slowly losing an extra casualty here or there, succumbing to the effective gladius in the press of melee. And so it was with this fight. At a critical moment a phalanx battalion was lost, the Romans turned to their flank to take an Elephant which was carving up a neighbouring unit of hastati. This caused it to go berserk and it turned and crashed into the side of another beast on its right, causing its death in the smash. Suddenly this left a hole in the front line and several fresh Romans units able to exploit it.

With the flanks if not safe then at least secure the Romans would have been able to push through the centre and overlap the remaining phalanx units. No second line for the Seleucids and no reinforcement meant that after several hours of playing, the game was over.

What a way to spend a Sunday afternoon!

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The Raid on Wurstdorf – Honours of War Scenario

words & pics by Stuart Insch

 

HOW are proving an excellent set of rules. Last night we played this scenario from the HOW forum as I hadn’t had a chance to put together something of my own. You can find it here HOW Forum

We used my Russians as the Pragmatic army and a mix of Hessians and Hoegaarden troops for the French.

An excellent little scenario for a great club game. The “French” achieved their objective of scoring the forage, but the “pragmatic” forces broke their army in the process. A somewhat Pyrrhic victory.

Highlights included the early destruction of the French advance Dragoons following a spirited charge and follow up by the Kuirassier. And on the last turn a death or glory charge by French cavalry into the hussars only to be shot up badly on the way past by musketry which caused heavy casualties and lead them to being destroyed.

Some piccies below!

Battle of Marengo – 14th June, 1800

Later this week the club will be refighting the Battle of Marengo using the excellent Napoleonic ruleset “Blucher” by Sam Mustafa.

These have been a club favourite since their release with the members putting on a well recieved “Quatre Bras”  scenario at both Kirrimuir in November 2015 & Falkirk in May 2016. Most of the club also played the Battle of Austerlitz scenario using Alister’s excellent custom built terrain boards over the Xmas period.

During his current exile in Paris, Ross has been busy producing the cards and scenario notes for a number of battles for the club to play. These include Austerlitz, Marengo, Lützen, Groß Beeren and Friedland. He is also in the process of creating the scenarion notes and cards for Boridino, Jena, Dennewitz, Bautzen and also for the Battles of Antietam and Gettysburg for the ACW as an experiment.

 

The files for the Battle of Marengo game can be found below:

 

https://oldmeldrumwargamesgroup.com/blucher-scenarios/battle-of-marengo-14th-june-1800/

 

Those attending the game on Thursday will take notes and some pictures of the game to post an After Action Report on the club website and onto the Blücher forum too.

 

We hope to see you all there.

OWG

 

Club Night – Tuesday 22nd October, 2013

Folks,

Following on from the 1st full play-through of the Bruneval Raid scenario we’re going to re-run it again this week including some more lessons learned from last week!

Edited Map

We need 5 willing participants and 2 umpires to run the game properly so the more folks we can get along the better, so let us know if you’ll be along this week.

Hope to see you all again tonight.

OWG

Club Night – Tuesday 15th October, 2013

Folks,

Following on from the 1st play-through of the Bruneval Raid scenario we’re going to re-run it again this week including some of the lessons learned from last week!

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We really need some decent numbers to allow us to play the full game so if you could make it along tonight that would be great!

Hope to see you all again tonight.

OWG

Club Night – Tuesday 1st October, 2013

Folks,

Only 2 members last week so the club made a slightly bigger loss of £11.  As we took the decision to ask the Legion to stay open later for us we will now be charged £19 per week regardless of whether we turn up or not, so to avoid the club losing money we really need to get our numbers back up!

 

At the moment nothing else is firmly in place; however Alistair mentioned that he may put on an American Civil War scenario using the “Mr Lincoln’s War” ruleset. Alistair will also take along “Hammer of the Scots” as an alternative. As always you can take along your own figures and have a game!

 

This weekend will be our regular “Monthly Sunday” and it is hoped that we will get the Bruneval Raid PPG  played thru on our hand-built terrain. This will allow members to get used to the scenario and rules so that we can all help to make the game a success at Targe – Kirriemuir, Saturday 9th November.

 

In order to gauge numbers can you please respond and let us know if you’ll make it along.

 

 

Hope to see you all tonight.

Best regards,

OWG

Club Night – Tuesday 24th September, 2013

Folks,

Just a reminder that we’re back to meeting from 7 to 11pm at the Oldmeldrum British Legion. Only 4 members last week so the club made a small loss. Hopefully this is just a blip and we’ll see our regular members back in five shortly.

We’ll continue to monitor numbers over the coming weeks and perhaps take a vote on weekly dues and or club times depending on the numbers that we get.

At the moment nothing else is planned; however Alistair and John mentioned that they may put on an American Civil War scenario. Alternatively you can take along your own figures for a game!

In order to gauge numbers can you please respond and let us know if you’ll make it along.

Hope to see you all tonight.

Best regards,

OWG