Posts from the ‘Club Nights’ Category

April 2018 Update

We’ve been a bit quiet on the website recently but that’s not to say the club hasn’t been busy.

March & April saw two of the club members becoming parents to what will hopefully be new recruits in the future – Congratulations to Dave, Vanessa & baby James and Tim, Fiona & baby William!

In their absence the other members have been mainly playing “The Men Who Would Be Kings” by Osprey. These are a “set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion.”

9781472815019_10

The games have been small in scale while the members learnt he basics; however they are proving popular with the club. Below is a breif report from this weeks game:

words by Stuart Insch pics by Alistair Massey

In game one InDuna’s John and Mike fairly bowled over the British, Sailors and Boers, but not before Robert’s Gardiner gun cut swathes through the charging Zulu’s. Alistair’s Boers tried to fight as skirmishing dragoon’s but the Zulus caught them and wiped them out.

In game two we swapped sides with Capt. Curtiss and Travis de Boer taking on Chief’s Robertuleze and Alistair kwaZulu. However this turn the game went to the imperial forces. Alistair’s men swung out wide left and tried to come down on the sailors but Roberts men were slow and this time the Boer mounted infantry did their trick, firing then galloping away. The Gardiner did great work again, after a slow start and by the time Alistair’s left horn was in position the right had disintegrated. Not a single British or Boer casualty. It was time for tiffin!

 

Next week we will be having another game but these were probably the last of the cross table games. We will try some scenarios out instead.

 

 

Hope to see you all there!

OWG

Advertisements

Club Night – Tuesday 20th February, 2018

Table 1:

Organiser:

Stuart Insch & Andy Scott

 

Game / Table Size / Ruleset:

World War II – Northwest Europe (28mm Germans vs Americans)

Table Size: 6ft x 4ft

Ruleset: “Beneath the Lily Banners” by The League of Augsburg

sl_vakt_by_manulacanette-d967wht

 

Overview:

Stuart and Andy will continue their “rules run-through” with their mini-campaign covering small scale actions typical of the Great Northern War period.

 

Table 2:

Organiser:

Mike Travis & John Curtis

 

Game / Table Size / Ruleset:

Game: World War II – Northwest Europe (28mm Germans vs Americans)

Table Size: 6ft x 4ft

Ruleset: “Chain of Command” by Too Fat Lardies

1055th_Engineers_Clear_Rubble_in_Isigny_France_with_Gas_Shovel_Trucks_Dozer

 

Overview:

Mike & John will continue their own Normandy mini-campaign and rules run through. So far the rules are proving popular with favourable feedback so far!

 

Table 3:

Organiser:

Robert Travis & Ross McGee

 

Game / Table Size / Ruleset:

Game: Fantasy Wrestling!

Table Size: 1ft x1ft

Ruleset: “Rumbleslam” by TT Combat

Heavy_Pounders_Team_copy_1024x1024

 

Overview:

Robert and Ross will fight it out in the ring this week with this fun, fast paced game!

Club Night – Tuesday 13th February, 2018

Table 1:

Organiser:

Stuart Insch

 

Game / Table Size / Ruleset:

“Beneath the Lily Banners” by The League of Augsburg

59

 

Overview:

Stuart is planning on continuing his rules play-through to introduce the club to the rules.

 

Table 2:

Organiser:

Mike Travis & John Curtis

 

Game / Table Size / Ruleset:

World War II – Northwest Europe (28mm Germans vs Americans)

Table Size: 6ft x 4ft

“Chain of Command” by Too Fat Lardies

Cover-Final-2

 

Overview:

Mike & John Stuart is planning on continuing his rules play-through to introduce the club to the rules.

 

Table 3:

N/A – nothing else planned at the moment. Please comment on the post if you want to put something on!!

Club Night – Tuesday 6th February, 2018

Table 1:

Organiser:

Stuart Insch

 

Game / Table Size / Ruleset:

“Beneath the Lily Banners” by The League of Augsburg

59

 

Overview:

Stuart is planning on continuing his rules play-through to introduce the club to the rules.

 

Table 2:

Organiser:

Mike Travis & John Curtis

 

Game / Table Size / Ruleset:

World War II – Northwest Europe (28mm Germans vs Americans)

Table Size: 6ft x 4ft

“Chain of Command” by Too Fat Lardies

Cover-Final-2

 

Overview:

Mike & John intend to use the rules included mini campaign system as a scenario generator to introduce the club to the this set of popular Platoon Level rules.

 

Table 3:

N/A – nothing else planned at the moment. Please comment on the post if you want to put something on!!

Battle of Magnesia, 190 BC – After Action Report

words & photos by Stuart Insch.

Ruleset used: Stuart’s own set based on “Ancient and Medieval Warfare” by Neil Thomas.

 

Battle Of Magnesia

We like to try to stick to a single set of rules for a few weeks at the club. This lets everyone get use to the rules and the period and get into it, before we move off into something different. With a couple of members really just kicking off their armies it helps to give them something to keep the painting going. For the rest of us it saved having to remember of this week if numbers are good, do we get saving throws and how far do things move!

With a couple of buckshee weekends I’ve been able to get back to playing Ancients. My first attempt was scuppered when I had to deal with a work emergency and nearly had to fly off that afternoon, but I’ve managed four games since which have more than made up for it.

The culmination of this was last Sunday’s refight of Magnesia.  This battle effectively spelled the end of the territorial ambitions of the successor kingdoms and brought Rome armies to the eastern Mediterranean. The Seleucid army was defeated by the Romans in a battle which saw pikemen, scythed chariots, Celts, elephants and cataphracts clash with the three lined Roman republican legion and its Latin allies.

This refight of the battle was a short notice affair because of some unexpected free time last Sunday. So armies were quickly put together and some stand ins were required. However the key elements were all present and we got kicked off with an attack on both flanks from the Seleucid.

Quite quickly the attack on the right got bogged down with the Cataphracts and Aegma becoming tangled up with the Latins. This ground on slowly for the most of the battle. Neither side gaining the upper hand until quite late in the day. Whilst the Seleucid cavalry failed to defeat their foe, they were able to tie up large numbers of the Romans which kept the Phalanx secure from attacks on its own flank.

On the left the Seleucid swept away the enemy light cavalry and infantry and that side became a swirling series of melees which drew in the Pergamene troops as well. Again neither side had the upper hand for much of the battle, but as it drew to its close it seemed the Seleucids were starting to edge ahead.

When the two central portions of the armies clashed the Seleucids pushed their elephants out just ahead of the phalanx. Faced with these creatures there was little the Romans could do but hang on and hope their multi line formation could soak up the damage. However the pike versus legion combats seem to grind away with the phalangites slowly losing an extra casualty here or there, succumbing to the effective gladius in the press of melee. And so it was with this fight. At a critical moment a phalanx battalion was lost, the Romans turned to their flank to take an Elephant which was carving up a neighbouring unit of hastati. This caused it to go berserk and it turned and crashed into the side of another beast on its right, causing its death in the smash. Suddenly this left a hole in the front line and several fresh Romans units able to exploit it.

With the flanks if not safe then at least secure the Romans would have been able to push through the centre and overlap the remaining phalanx units. No second line for the Seleucids and no reinforcement meant that after several hours of playing, the game was over.

What a way to spend a Sunday afternoon!

This slideshow requires JavaScript.

 

The Raid on Wurstdorf – Honours of War Scenario

words & pics by Stuart Insch

 

HOW are proving an excellent set of rules. Last night we played this scenario from the HOW forum as I hadn’t had a chance to put together something of my own. You can find it here HOW Forum

We used my Russians as the Pragmatic army and a mix of Hessians and Hoegaarden troops for the French.

An excellent little scenario for a great club game. The “French” achieved their objective of scoring the forage, but the “pragmatic” forces broke their army in the process. A somewhat Pyrrhic victory.

Highlights included the early destruction of the French advance Dragoons following a spirited charge and follow up by the Kuirassier. And on the last turn a death or glory charge by French cavalry into the hussars only to be shot up badly on the way past by musketry which caused heavy casualties and lead them to being destroyed.

Some piccies below!

Battle of Marengo – 14th June, 1800

Later this week the club will be refighting the Battle of Marengo using the excellent Napoleonic ruleset “Blucher” by Sam Mustafa.

These have been a club favourite since their release with the members putting on a well recieved “Quatre Bras”  scenario at both Kirrimuir in November 2015 & Falkirk in May 2016. Most of the club also played the Battle of Austerlitz scenario using Alister’s excellent custom built terrain boards over the Xmas period.

During his current exile in Paris, Ross has been busy producing the cards and scenario notes for a number of battles for the club to play. These include Austerlitz, Marengo, Lützen, Groß Beeren and Friedland. He is also in the process of creating the scenarion notes and cards for Boridino, Jena, Dennewitz, Bautzen and also for the Battles of Antietam and Gettysburg for the ACW as an experiment.

 

The files for the Battle of Marengo game can be found below:

 

https://oldmeldrumwargamesgroup.com/blucher-scenarios/battle-of-marengo-14th-june-1800/

 

Those attending the game on Thursday will take notes and some pictures of the game to post an After Action Report on the club website and onto the Blücher forum too.

 

We hope to see you all there.

OWG