Archive for December, 2012

Monthly Wargaming Day – Sunday 6th January

Folks,

The next club meeting will be next Sunday. Meeting at the British Legion in Oldmeldrum from 10am to 4pm.

Mike T and Ross will be taking along a couple of boardgames to play this upcoming Sunday including “Where Eagles Dare” and “The Devils Cauldron” covering Operation Market-Garden by Multiman Publishing and “The Battle for Normandy” covering D-Day and the Normandy Campaign by GMT Games.

They are looking for extra players as these are massively multiplayer (the more the merrier!) and will decide which game to play on the day.

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Suggestions also welcome for others to organise a game for the day.

We hope you have a Happy New Year and look forward to seeing you all in 2013.

All the best.

OWG

Merry Christmas from OWG

Folks,

We hope you all had a very merry Christmas this year and wish you and your families all the very best for 2012!

Best to keep off Santa's bad list next year.......

Best to keep off Santa’s bad list next year…….

Obviously nothing planned for this coming Tuesday seeing as its the 1st of January; however back to normal again on the 8th – details to follow soon. Also our usual end-of-month Sunday game (due on the the 30th) will also be cancelled as the British Legion required the space for the live bands they have playing.

We have the opportunity of shifting the Sunday game to the 6th January so can folks please let us know if they could attend or not so we can arrange a full days gaming.

Best Regards,

OWG

Club Night – Tuesday 18th December, 2012

Folks,

We would like to start by thanking those who have started following the clubs website this week – hopefully see all of you along soon.

We are aiming to keep the site updated regularly with our plans for the regular club nights (Tuesday evenings and last Sunday in each month) and to allow folks to keep up to date with the group as we enter 2013. Please feel free to add your comments to any of the posts and let us know if you’ll be along!

Plans for this week are as follows:

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Table 1: 28mm Medieval Crusades – Knights Templar and Hospitaller
Rule Set: TBC

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Table 2: 28mm WW2 Skirmish – British Regulars vs Germans
Rule Set: Bolt Action by Warlord Games http://www.warlordgames.com/home/bolt-action/

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Call to Arms

The club is looking to build on a great year that has seen quite a few new faces. If you or anybody you know would like to find out a little bit more about the club then please get in touch or come along to any of our regular club nights.

The club is looking to build on a great year that has seen quite a few new faces. If you or anybody you know would like to find out a little bit more about the club then please get in touch or come along to any of our regular club nights.

OWG are TARGE prizewinners with the ‘Nelson Touch’

At the annual public miniature wargames exhibition at Kirriemuir on Saturday, 10th November, Oldmeldrum Wargames Group won third prize for their demonstration game of the Battle of Bantry Bay 1796 using miniature fleets of the Napoleonic  era.  Twenty clubs from Scotland and the north of England participated in the event with games inspired by history ancient and modern and fantasy.

Robert, Alistair, Ross, Mike R, John & Roger

Robert, Alistair, Ross, Mike R, John & Roger

The Battle of Bantry Bay was selected by the club as an ‘alternative history’ scenario. A real invasion attempt did happen at this time but the French were scattered by the worst winter storms in living memory and as a result of additional losses inflicted by the British navy, had to abandon plans to invade Ireland for the time being.

The French main fleet arrives, but are they too late to save the day?

The French main fleet arrives, but are they too late to save the day?

The club played the situation that might have occurred had the weather been more favourable. The display attracted interest from many members of the public, who asked the club about the 1:1200 scale ships, the authentic scenery and the fast play hex-based rules – Beat to Quarters – that moved the action onwards on the table top.

The "King George" smashes its way through the French line - the beginning of the end for the French!

The “King George” smashes its way through the French line – the beginning of the end for the French!

The British and French teams were randomly selected from the club and the object of the game for the British was to try to prevent the invasion of Ireland by sinking or capturing the French transport ships anchored in the bay. At the end of play the outcome was drawn, because the French transports were still in danger of being sunk or captured. The British first rate ‘King George’ managed to break the French line, losing two of her masts, but in a touch of Nelsonian valour succeeded in boarding the French ship that she was grappled with and captured her as a prize vessel!

Words: Alistair Massey
Photographs: Mike Travis

Links: Beat to Quarters rules by Dave Gifford (d.gifford@fastmail.fm)
http://www.freewargamesrules.co.uk/uploads/7/0/8/1/7081303/btq.pdf